Discussion:
[BitPim-devel] Re: LG6190 (Telus Mobility) (Roger Binns)
Jeremy Walker
2005-05-16 04:47:09 UTC
Permalink
Ok well i've been messing around with BitPim with my phone, and I'm trying to
figure out what kinds of changes need to be done to an existing configuration in
order to add this phone into the toolset.
The first thing you need to do is run from source. You will also need to
be able to understand hex views and figure out where fields beging an
end. Try getting the analyser working while accessing the filesystem.

Ok well i'll try to figure out how to run the source I guess.
First thing I guess is to figure out how to use the cvs system... been so long... anyway...
'download/dloadindex/mmsRingerIndex.map'
10:25:14.325 LG-VX6100: Getting file contents 'mms/sound/Alarm.mid'
10:25:14.357 LG-VX6100: It was in the index, but not on the filesystem
10:25:14.371 LG-VX6100: Getting file contents 'mms/sound/EineKleine.mid'
10:25:14.403 LG-VX6100: It was in the index, but not on the filesystem
10:25:14.403 LG-VX6100: Getting file contents 'mms/sound/HappyBirthday.mid'
10:25:14.434 LG-VX6100: It was in the index, but not on the filesystem
Did you use BitPim to write to the phone at some point? The index file
should not exist on your phone. If you lie to BitPim about the phone
model, it will quite happily scribble all over your phone's filesystem.
The phone won't care about those files.

No I didn't use it to write, i blocked writing so that I wouldn't screw up my phone :P mainly cause of the model different :P Could perhaps someone who has done this figuring the Hex stuff out, please write some kind of tutorial? I'm sure that you would have an assload of submissions by people who have the phone, have the software, and could just "count the hex and find out where fields end." and then submit it to some kind of repository of knowledge. I personally would do it with every unsupported Telus phone if I knew *how* :P
pic00.jpg/
.desc
body
This is the layout used by LG J2ME phones and BitPim already has code to
handle it. However you will need to work out the field sizes etc.
-=-=-=-
Games
-=-=-=-
We don't deal with games in BitPim.

Roger

uhm, please do?
The biggest pain the ass on Telus is the fact that you CANNOT transfer games from phone to phone, you CANNOT load them from other places. you MUST either purchase a trial, purchase the game or not play games at all. It's the biggest f-up that Telus has done. NO NEW PHONES come with games built in on the PCS side. They're jad games but not really. There is a .jad file, but the .owa is the actual game itself... if I could figure out how it works, how to write python, etc. then maybe I'll add this functionality for Telus phones. Cause as I have stated, it is a big f-ing pain in the ass not to mention expensive, to play games on your cellphone. (For Example: the Tron 2.0 light bike game costs $4.00 + $0.50 download fee + Airtime to get = Approx. $9.00 on your bill) all for a stupid game that is available elsewhere, but Telus is making you pay for it... grrr...
Stephen Wood
2005-05-16 14:57:29 UTC
Permalink
Post by Jeremy Walker
Post by Jeremy Walker
We don't deal with games in BitPim.
Roger
uhm, please do?
There are many things that BitPim doesn't do, but conceivably could:
uploading new firmware, editing PRL's, dealing with games, or
retrieving the MSL. The developers get to choose what the scope of
BitPim is and have chosen to limit that scope to things related to a
phone being a personal information manager. There is no shortage of
work for us to do within that scope. Any one is welcome to make their
own fork of BitPim as long as they respect the copyright of BitPim and
of the 3rd party components used by BitPim.

Stephen

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